Vlakosim 2
About
Only development version, not published, not finished (game:finished 70%, model editor:finished 20%)
solves same problems of Vlakosim 1: omits script engine (the only programming language is C++), better GUI, faster start
created with Borland C++ Builder 5
Building
Paths arer mapped to virtual drives p: and q: . If you want to use my settings, copy content of directory
disk_p disk p:, disk_q to q: (virtual drives can be created by command-line command subst)
You need Borland C++ Builder 5
game: open q:\vs2\vs2.bpr, build
editor: open q:\modedit\moedit.bpr, build
Portability
game is created by SDL and OpenGL, so it should
be quite easy portable to other operating systems
editor uses Borland VCL windowing library, so it is possible to port to Linux (I am not sure, but probably it must be converted
to Borland CLX windowing library)