Vlakosim 2

About

  • Only development version, not published, not finished (game:finished 70%, model editor:finished 20%)
  • solves same problems of Vlakosim 1: omits script engine (the only programming language is C++), better GUI, faster start
  • created with Borland C++ Builder 5

    Building

    Paths arer mapped to virtual drives p: and q: . If you want to use my settings, copy content of directory disk_p disk p:, disk_q to q: (virtual drives can be created by command-line command subst)
  • You need Borland C++ Builder 5
  • game: open q:\vs2\vs2.bpr, build
  • editor: open q:\modedit\moedit.bpr, build

    Portability

  • game is created by SDL and OpenGL, so it should be quite easy portable to other operating systems
  • editor uses Borland VCL windowing library, so it is possible to port to Linux (I am not sure, but probably it must be converted to Borland CLX windowing library)